Monday, 29 June 2015

Editing Glossary

Editing Techniques Glossary 

Cut is the most popular type of video transition it takes you from one shot right to the next with no fading. I have used them in my animation by quickly going from shot to shot creating a quick moving image

Continuity Editing 

Continuity editing is the predominant style of film editing and video editing in the post production process of film making of narrative films and other TV programs. If you haven't used them, what was the reason? - We didn't use this as we used a different form of editing that was easiest for our animation.

Cross Cutting 

Cross Cutting is an editing technique most often used in films to establish action occurring at the same time in two different locations. In a cross cut the camera will cut away from one action to the next. We have used this for our animation as it is a lot of clips being put together so cutting from one to another is what we needed to do to make it effective.


In post production in editing the editors may use dissolve, this is where they transition one image into another, this is also known as fade in and fade out. This is used to show a gradual change from image to image. We used Dissolve once in the animation at the end. We cross dissolved into the still image logo at the end. We did not use dissolve too often because the film is rapid and it needs to be 30 seconds so we felt dissolve would lengthen the film.

Establishing Shot 

This is usually the first shot of a new scene, designed to show the audience where the action is taking place. It is usually a very wide shot or an extreme wide shot. We did not use this because we are doing an animation and you aren't setting the scene as much in an animation.

Eyeline Match 
Eyeline match is a editing technique associated with the continuity editing system. It is based on the premise that the audience will want to see what the character on-screen is seeing. If you haven't used them, what was the reason? - We did not use this as this is an animation and we felt that this would not exactly work for the animation.


This is where the shot will gradually form in to the next shot where the shot will darken and then lighten going into the next clip. We have only used these at the beginning and the end of our animation to show the beginning and end. We have not used them through out the animation though.

Final Cut 
The final cut is where the edited version of the film is approved by the director and producer. How have i used them? - We have done this with our animation to make sure that everyone in the group is happy with the end result.

Jump Cut 
 An abrupt transition from one scene to another with no transitions. We have used this because we are very rapidly in our animation jumping from clip to clip to make sure that we have everything we want in the 30 seconds.

Matched Cut 

This is editing between either two different object or two different spaces, in the shots the objects would geographically match. If you haven't used them, what was the reason? - We did not use this as there are no actual objects in this animation.


The technique of selecting, editing and piecing together separate sections of film to form a continuous whole. We did not use this because it is more of a story our animation and montages are more of memories than a story.

Rough Cut 
This is the first time you have edited but still have more editing to do. We did do this just so that we could receive some feedback and work out ways to improve it so that when we finish it would be to its best possible standard.

Shot Reverse Shot Cutting 

What does this mean? - Shot reverse shot is where one character is shown looking at another character and then the other character is shown looking back at the first character. We did not use this as we didn't have real characters and this would be hard to do with cut out characters.

This is a type of film transition where one shot replaces another by travelling from one side of the frame to another or with a special shape. We did not use this as we felt it wouldn't be needed in our animation.

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