Tuesday, 17 June 2014

Animation Timeline

Snow White and the Seven Dwarfs
21 Dec 1937

In 1937 Snow White and the Seven Dwarfs became the first full-length animated movie. It was also the first produced in full colour and the first to be produced by Walt Disney.

Mr. Bug Goes to Town

This was the first full length animated musical. This was revelatory because it mixd extensive amounts of animation and music together.

Elbert Tuganov Founds Puppet Animation Division
1 Jan 1950

After his staff grew to 20, it was decided that puppets would make their way into his studio. He made a number of films for both adults and children. 

The Smurfs are Introduce by Pierre Culliford
23 Oct 1958

Pierre Culliford introduced the Smurfs first in a comic strip in a Belgian magazine, Spirou. Later it was translated into English and was made into a childrens cartoon by the Hanna-Barbera Productions 

A Computer Animated Hand

Produced by Ed Catmull, the short demonstrates a computer animated hand, as well as human faces. The film was inducted into the national film registry in 2011.

Star Wars Brings Great Special Effects
25 May 1977

Star Wars Episode IV: A New Hope is the first of 6 films in the Star Wars film series. It was written and directed by George Lucas. It relied heavily on the computer for its special effects but in the end came out with impressive results. 


Tron marked the first ever film to have computer animation to be used extensively in the movie.

Jurassic Park Creates Realistic Animals
11 Jun 1993

In 1993 the first Jurassic Park film was released. It was praised for its use of CGI and being able to create realistic animals.  

Toy Story Begins
22 Nov 1995

Toy Story was released in 1995 by Disney/Pixar. It was the first Disney/Pixar film made, as well as the first feature film made entirely with CGI (computer-generated imagery) basically meaning, it was made 100% on the computer. 

The Polar Express

The Polar Express was the first film to use motion capture for every single one of their characters. This meant that they could achieve a better look to human characters, their movements reflected the actors and the way a real person walks.

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